

Undefined method ‘width’ for nil:NilClass Script ‘Galv’s Message Busts V1.1’ line 167: NoMethodError occurred. However, if the player happens to interact with something that brings up text without a bust at the EXACT same time that the parallel process brings up the text with a bust, I get the following error message: Hi Galv, let me start by saying thanks, because I love your script! I’ve run into a slight problem however my game has a parallel process running that brings up text (and the player’s bust) at specific times in the game.

Return if !$game_message.face_name.empty? & !$game_switches $game_message.face_name.empty? 0 : + Galv_Bust::TEXT_Xĭef draw_face(face_name, face_index, x, y, enabled = true) If >= self.z & !$game_message.mirror & $game_message.position = 2 If = Graphics.width - ((openness.to_f / 255) * = Graphics.width - $game_message.position = 2 & = Graphics.height - = Graphics.height - = nil If !$game_message.bust_name.empty? & = Cache.picture($game_message.bust_name + "-" + ($game_message.bust_index + 1).to_s) $game_message.bust_name = # Game_InterpreterĪlias galv_busts_message_initialize initializeĪlias galv_busts_window_create_back_bitmap create_back_bitmapĭef = Sprite.new if = z + Galv_Bust::BUST_Zĭef if if galv_busts_window_update_back_sprite update_back_sprite SLIDE = true # Slide portrait onto the screen instead of fading in. # by the bust image width IF the BUST_Z is 0 or more. The script automatically offsets the text x TEXT_X = 0 # Offset text when displaying busts above the message # false = busts sit on top of the message window # true = busts sit at the bottom of the screen # will make the bust appear below the message window.īUST_Y_OVER = false # can be true or false ($imported ||= ) = trueĭISABLE_SWITCH = 1 # Turn swith ON to disable busts and show normal faceīUST_Z = -1 # adds to z value of busts if needed. # bust_mirror(x) # x can be true or false. # NOTE: This script does NOT contain bust images.
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# Download the demo if you don't understand # then you will name the bust image "Actor1-1.png" # If the message shows "Actor1" face file and uses the first face in that file
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# graphic used in the message, plus the position of the face in it. # Put bust images in Graphics/Pictures/ and name them the same as the face # Put in script list below Materials and above Main. # This script automatically displays a message bust instead of a face. # - version 1.1 - added option to make busts slide onto the screen The character graphics (Pictures, Face) in the XP folder may be freely edited.Demo – Version 1.1 > #-# This pack is licensed for use in RPG Makers and Visual Novel Maker only! Although editing is permitted for this pack, the character graphics (Pictures, Face) contained in the VX Ace folder are NOT to be altered or edited in any way.56 Battlers (static) from RPG Maker VX!.50 Battlebacks!: Common places +Inner Body / Ship Deck / Inside Church / Infront of Thrones / Desert Town / Heaven / Outer Space / Evil Castle and more!.100 Battlers (static): All 48 hero characters included+Undead / Snake / Aquatic monsters / Beast / Goblin / Bird / Devil / Elemental and much more!.

